Creative Audiovisual Coding (W3099)

15 credits, Level 5

Spring teaching

The Creative Audiovisual Coding module prepares you for work in interactive media, such as game development, virtual reality, augmented reality, the web, mobile apps and other interactive platforms. The module introduces key techniques and technologies for creative audiovisual coding, ranging from sound synthesis to interface design and visual animation. The programme of learning is designed for students from arts and humanities backgrounds with no coding experience, and is delivered in practical workshops. The module is also a good preparation for the third year Sound for Interactive Media and Generative Arts and Musical Machine modules.

Over the course of this module, you will learn how to produce creative applications using JavaScript for coding sound, music, video, the internet and interactive systems. You will learn creative coding, through grounded teaching aimed at students from arts and humanities backgrounds, delivered in practical workshops. The module will provide you with knowledge of the history and aesthetics of computational arts, including cybernetics, computer music, artificial life, computer art, live coding, gaming, audiovisual art and machine intelligence.

Teaching

50%: Lecture
50%: Practical (Workshop)

Assessment

100%: Coursework (Portfolio)

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 24 hours of contact time and about 126 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We鈥檙e planning to run these modules in the academic year 2024/25. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.

We鈥檒l make sure to let you know of any material changes to modules at the earliest opportunity.