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School of Engineering and Informatics (for staff and students)

Interaction Methods (H1030)

Interaction Methods

Module H1030

Module details for 2024/25.

15 credits

FHEQ Level 5

Library

. Anderson, Stephen, 2011, Seductive Interaction Design, Creating Playful, Fun, and Effective User Experiences, New Riders.
. Butler, Jill, Holden, Kritina, Lidwell, Will, (2007), Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal and Teach through Design, Rockport Publishers.
. Buxton, Bill, 2007, Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kauffman
. Dix, A., Finlay, J., Abowd, G. and Beale, R. (2004) Human Computer Interaction 3rd ed. Pearson Education Limited. [See http://www.hcibook.com/hcibook/ for extra material, lecture slides]
. Rogers, Y., Sharp, H. and Preece, J. (2002) Interaction Design: Beyond Human Computer Interaction Wiley & Son. [See http://www.id-book.com/ for extra material, lecture slides]
. Jordan, Patrick W. (2000). Designing Pleasurable Products: An Introduction to the New Human Factors.
. Norman, Donald (2005). Why we Love (or Hate) Everyday Things, Basic Books

Module Outline

· What is this module about?
Interaction Design Methods runs over the first term. The theme as a whole is about achieving the best possible fit between people and products; intellectually, physically and emotionally.
· Why is this module interesting/relevant in today’s world?
Interaction Design I conveys the basic understanding of interaction - conceptually, theoretically, and with a special focus on the relationship between humans and products/interactive systems.
· Why is this module beneficial to students?
We begin with an understanding of the primary aims for interaction with products.
· What is exciting about this module?
You will explore the main concepts and characteristics of human interaction including an overview of the human sensory system (vision, auditory, touch, taste, and smell) and their relevance for interaction design. This module will subsequently emphasise the visual channel, considering relevant expert theories on Perception to inform both the three dimensional form and screen design. · How does this module relate to career development? How might it be useful to an engineer in their future career?
We will emphasise the relevance empathy tools, personas and scenarios as well as digital mobile and web-based interactive rapid prototyping tools to evaluate and present design ideas.
· How does this module relate to the rest of the course? What does it prepare a student for?
It will build upon Semiotic studies and prepare students for more challenging projects in second term and third year.

Module learning outcomes

Clearly communicates the appropriate application of interaction design principles in the analysis of product or system.

Create an interaction design concept for a specific problem and context, using a range of creative design, envisioning and prototyping techniques.

Evaluate a product or system through appropriate viability and user testing analysis.

Design and develop an interactive product or system incorporating appropriate mathematical and engineering principles in a mechatronics platform.

TypeTimingWeighting
Coursework100.00%
Coursework components. Weighted as shown below.
ProjectT1 Week 11 100.00%
Timing

Submission deadlines may vary for different types of assignment/groups of students.

Weighting

Coursework components (if listed) total 100% of the overall coursework weighting value.

TermMethodDurationWeek pattern
Autumn SemesterSeminar3 hours11000111111
Autumn SemesterLaboratory3 hours00111000000

How to read the week pattern

The numbers indicate the weeks of the term and how many events take place each week.

Ms Clare Harris

Assess convenor
/profiles/384698

Mrs Bella Malya

Assess convenor
/profiles/589564

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School of Engineering and Informatics (for staff and students)

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